EA must be the next big rugby

Electronic Arts Inc. (EA) is an American video game business headquartered in Redwood City, The Golden State. It is the second-largest video gaming business in the Americas as well as Europe by earnings as well as market capitalization after Activision Blizzard and also ahead of Take-Two Interactive, and also Ubisoft since May 2020. Started and also incorporated on May 27, 1982, by Apple staff member Trip Hawkins, the firm was a pioneer of the very early personal computer game market as well as advertised the designers and designers in charge of its games as software artists. EA released countless games as well as some software for individual computers, all of which were developed by outside individuals or groups up until 1987’s Skate or Die!. The firm shifted towards inner game studios, often via procurement, such as Distinct Software application becoming EA Canada in 1991.
Currently, EA establishes and releases games of well established franchise business, consisting of Combat zone, Requirement for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Military of Two, Titan fall, and also Celebrity Wars, along with the EA Sports titles FIFA, Madden NFL, NBA Live, NHL, as well as EA Sporting Activities UFC. Their desktop computer titles show up on self-developed Origin, an on-line gaming electronic circulation system for PCs and a direct competitor to Valve’s Vapor and also Epic Games’ Store. EA also owns as well as operates significant video gaming studios such as EA Turn in Orlando, EA Vancouver in Burnaby, EA Romania in Bucharest, DICE in Stockholm and Los Angeles, BioWare in Edmonton and Austin, and also Respawn Home Entertainment in Los Angeles and Vancouver.

It is 13 years ago that Electronic Arts has published the last rugby game. Since then, games like Rugby Challenge 4, Rugby 20 and Rugby World Cup 2015 have come and gone, but none of them hit the black. Maybe it’s the fact that these new games are missing licenses, players who defy the laws of physics, and referees who want to ruin a good game, or maybe it’s the fact that they are compared to the Golden Age of EA Sports Just fade games.

Safe, Jonah Lome Rugby, published in 1997, was actually produced by Code masters — a studio that owns EA now — but Rugby 2004, 2005, 2006 and 2008 all the EA Sports have still been considered superior games, If compared to the modern equivalents of Bacon and Ego Software. And why? Well, the proof is in pudding.

All four of these games focused on the basic principles of the rugby. All main teams and leagues were presented, the gameplay felt relatively realistic, and the offer was — for their time — extensive. In all Games of EA, thousands of players were to see dozens of leagues and some of the best commentators who ever have grabbed the microphone.

The games were also relatively easy to learn and play what is a surprise in view of the ever-growing complexity of the game laws.


While the rugby series was not without mistake, the games helped EA to find his athletic formula. Rugby 2004 was a relatively uncomplicated game, but it enabled them to build an all-star team to play with friends in a co-op environment and play with teams from several leagues. Rugby 2005 builds on these basics, with motion capture animations and spontaneous game control, which has never been seen in a rugby game before.

The real breakthrough, however, succeeded in Rugby 2006. Together with several game modes, 06 has added several tactical riches that allow you to make important decisions in the breakdown, to relieve passports, to meet fast penalties and to meet players — the one function, You will see even today in Madden games.

Other developers have tried to imitate this success in recent years, but they had trouble capturing the essence of the game. While some may argue that it is difficult to program the individual movements of 30 players, I would argue that the recent attempts are actually worse than the originals. Despite 12 years between Rugby 2008 and Rugby 20, the two do not feel so unlike. The graphics is a bit better, but the movements of the players, physics and the game functions to improve the gaming experience will feel outdated.

The game of Ego Software was started without licenses for some top national teams. And if you played as a licensed team, the faces of the players were no longer visible. The majority of players looks like regents from Football Manager games — computer-generated players who have no similarity with real people. Rugby 22, Ego’s third attempt will finally play with the all blacks and some other licensed teams — but so that this really works, you must catch up with the consent of the unions.

However, it’s not just the licenses — it’s the gameplay. Despite technological advances since the beginnings of PlayStation and Xbox, rugby games still feel as if they have been produced overlooking old consoles. Rugby 20 felt at the best times sluggish and the I was predictable.

With the technology of the current generation, I would like to feel present on the field with haptic feedback — I want to feel the weight of the ball when he slides into my hands, I want the speed of Louis Rees-Zammit on the wing, and I want the Strength of Mary Stone in defense. At the moment, the only thing rugby games offer is a below-average gameplay and questionable referee, and I’m not sure if this will change with rugby 22.

It will therefore not be a surprise to hear that the fans are still screaming for a good rugby game. Go Money has talked about his desire for a new game, Jack Powell also desperately searches for one, and Agustin Picot also added a video game to his manifest as he applied to become chairman of the Rugby Association World Rugby.

But why should EA Money, ​​Powell and countless other rugby fans around the world? While the developer has certainly dropped the ball with microtransactions in recent years, his work can not be underestimated to make FIFA, Madden and NHL games for a preferred target for fans of these sports. The company works with the unions to ensure that the licenses are secured, the players and their leagues are represented, and the game is accessible to all.

These games also offer the best on-line multiplayer experiences of all sports games and that’s something rugby fans deserve in my opinion. Who does not want to put together the ultimate rugby team and put it on the test for millions of other worldwide? Who does not want to embarrass his opponent by giving the ball to his props and run over the wing to achieve an attempt?

We live in a world in which on-line multiplayer is the norm and without a real battlefield to become competitive, I can not imagine that the next big rugby game waves.

It is important to find the balance between occasional game and competition, especially since World Rugby has failed to benefit from the technological advances of modernity. It is not a big secret that rugby has difficulty captivating a new audience, but with a new rugby game the possibilities are endless.

Picots Application to become World Rugby Chairman may have ended tears, but he had a point — rugby as sports is behind the time. And to survive in modernity, things have to change. This change will not take place until EA — or another dedicated developer — takes over and make young fans, what they want: a decent rugby video game.

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