DEV Update 2 from New World: Dungeon and Fixed Mutations

Just a month ago, the New World development team sketched some upcoming updates in the MMORPG in a first long Livestream video. The formula was obviously rather well-received by the players and the developer reiterates it. In this second Update, a little shorter than the previous one, the New World development team therefore presents its projects for the coming weeks.

coming soon in New World

Few novelties are to be remembered: the winter event of New World (which had been extended following the enthusiasm he has generated by the players) will end this January 25 and as announced, the MMORPG will soon welcome its first Mutations of shipments , these variants of New World dungeons that can be explored in several levels of difficulty, which must propose new challenges to high-level enthusiasts — it was evoked.

As we know, shipping mutations are accompanied by new options for improve its equipment (the expertise score goes from 600 to 625 thanks to the dark splinters) and the developer benefits from the livestream to announce also Added six new spiritual sanctuaries precisely close to shipments and lower costs of rapid transfers in Both. We can reach the instances more easily and at a lower cost — we imagine that it will facilitate the life of the players who want to meet before you start in an expedition.

We also note that merger mergers are intended to continue. The studio also conceives that some mergers carried out in December were not relevant and accordingly, new tokens will be distributed to players so that they can (re) migrate their characters to more conducive countries.

of the fixes for the February update

In the longer term, the February update will not integrate new content: according to the developer, it will be totally dedicated to the deployment of bug fixes, adjustments and enabling — one will consider that these Fixes are needed, the others may see the fact that Amazon Games should launch the western version of Lost Ark on February 11 and the studio may wish to prevent its two MMORPG. Do not sprite, at least at first.
In any event, this February update must correct solid number of malfunctions, adjust many of the gameplay settings (in crafts for example) and bring minor enabling for weapons and adjust the Problems of desynchronization. All adjustments will be revealed to test servers before being deployed on Live servers. The developer also confirms that Temblor is always the next weapon that needs to be integrated with New World Gameplay — but therefore obviously not in February.

The studio also reaffirms its willingness to fight against the bots (9000 bots would have been banished). It was also noted that early in week, the creation of accounts was disabled for a few hours, the time to deploy a hotfix. Some players suggest that it was about blocking false accounts.

Finally, the livestream is also an opportunity to answer the questions of the players and sketch the philosophy of upcoming updates. The development team intends for example to expand the open world content of its MMORPG and its dynamic gameplay. Internally, the studio is also concerned with wars and invasions, including to correct malfunctions and improve performance, but also to offer more accessible alternative versions so that more players are trying. It is nevertheless an objective that will take time. The studio also remains attentive to PVP missions. We also remember that the developer wanted to offer PVP experiments in small committee and arenas (3V3 and 5V5). It is still relevant: arena should unfold on test servers in the coming months to come.

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